Rund um die Jahrtausendwende schlug das Aufbauspiel "Pharao" von Sierra Entertainment ein wie ein riesiges Nilpferd. siedelten sich. Aufbau-Klassiker Pharaoh kommt als Pharaoh: A New Era zurück. Im Rahmen der gamescom wurden ein Trailer und erste Details enthüllt. Das Spiel genießt unter Freunden des Genres einen gewissen Legendenstatus. Nun gibt es ein Remake namens Pharaoh: A New Era. Als.
BenutzerkontoHier findest du alle Infos zum Strategiespiel Pharao von Impressions Games für PC: Release, Gameplay und alles, was ihr wissen müsst. Das Spiel genießt unter Freunden des Genres einen gewissen Legendenstatus. Nun gibt es ein Remake namens Pharaoh: A New Era. Als. Rund um die Jahrtausendwende schlug das Aufbauspiel "Pharao" von Sierra Entertainment ein wie ein riesiges Nilpferd. siedelten sich.
Pharao Game About This Game VideoPharaoh Housing Tutorial
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User Reviews. Show Reviews. Developer's Description By Impressions Games. Impressions Games, the creators of Caesar III, plunge you further back in time to the mysterious land of ancient Egypt.
Toggle navigation. GamesNostalgia Strategy Pharaoh. Pharaoh Available Platform: Windows Pharaoh is a city building simulation game set in the ancient Egypt, developed by Impressions Games and published by Sierra Entertainment in for Windows.
See All Downloads. Download for Mac. Download manual. Get the full game on GOG. The surplus of rocks and laborers is very rare, so the pyramids are not a must-have project.
It would be wiser to invest into more useful things, like making the city prettier with different ornaments, boosting the moral of the citizens.
While we are on the subject, it's better to have slums on the other part of the town, distancing them from the elite city residences.
If you mix them, it will inevitably lead to general dissatisfaction. The food is always needed, so the player has to provide it in enormous quantities.
If Oziris isn't angry, the surplus can always be sold, or stockpiled, in case Nile floods the crops. Workers should be paid wages somewhat bigger than the Kingdom offers, but you shouldn't be lenient on the taxes.
In general, new monuments are not so time consuming as in original Pharaoh missions in dimension they resemble buildings of the New Kingdom.
But the basics of the game are the same: build a city as great as possible, with an economic infrastructure that will manufacture goods and provide finances for building monuments.
There are a few improvements over the Pharaoh engine-speedier pyramid constructing if gods are in a good mood. Some missions have a timer, while others require the players to simply survive a certain period.
The game's graphic design is pretty much identical to Pharaoh. There are more units: buildings, resources and, of course, monuments added.
As for the sound The developers went with the same choice of themes and music samples. How cheap! The add-on contains a map editor, giving the more creative minds the chance to create their own campaigns.
If it wasn't for the new objects and units, Cleopatra would look as a well-done collection of homegrown campaigns. The editor features a fine help menu, but the rest of the game is apparently lacking a manual?
I guess they figure we all have our Pharaoh manuals? It's not surprising, then, that the Nile plays a pivotal role in Pharaoh, forcing some difficult resource management decisions from the start.
Settling a community on the banks of the river provides a fertile arable farming environment which will supply two good harvests a year , but the benefits have to be weighed against the unpredictable and devastating floods which destroy crops and leave people starving.
On the other hand, cultivating land away from the Nile has its own drawbacks because the soil is acidic and the irrigation system perfected by the Romans remains years away from fruition.
So unless you risk building by the river, water will need to be carried to and from your chosen settlement, and you'll have to spend valuable time perfecting your fishing and hunting skills to make up the deficiency in the food supply.
That first quandary aside you'll soon find plenty of time for the Egyptians' favourite pastime - building.
Bearing in mind that no-one knows how the Egyptians constructed their buildings, Impressions have taken a bit of artistic licence in allowing you to build temples, shrines and obelisks from the ground up, stone by solitary stone it's a massive 'hands-on' improvement over the 'select this building and drop it there' simplicity of the Caesar titles.
Seasoned gamers will relish the long-term challenge of building pyramids and Sphinxes, but they'll be handicapped by the lack of a willing workforce for such backbreaking work, meaning that heavy-handed persuasion may be required to coerce bricklayers and stonemasons.
Time spent constructing these aesthetically pleasing monuments isn't wasted, though. Throw up a temple to the God Of War and you'll be supplied with troops to protect your borders they'll happily build defensive walls and guard towers to protect your citizens ; bestow a temple or two on the Sun God and the deity will ensure that the Nile holds its banks for another year meaning that crops are assured and more rime can be allocated to building work.
Given gentle encouragement, you'll soon find your society spreading along the banks of the Nile and becoming reasonably self-sufficient, allowing time to tackle any one of 30 available scenarios.
These 'task-specific' missions give you the opportunity to play on your strengths. If economic management appeals, you can preside over housing issues, organise civil and local government, monitor tax collection and maintain educational facilities.
In time, fiscal emergencies will arise and some hard decisions may mean robbing Peteus to pay Paulus - after all, your lavish banqueting and entertainment budget which includes in-house dancers and jugglers comes before the need to run a decent health service.
If balancing the budget of a growing populace doesn't excite, or you're worried that the feedback from the natives isn't too encouraging, you'll no doubt warm to the newly included sea-based combat options, which allow the building of warships equipped with deadly ramming gear with which to protect your transport vessels.
In general, both land and sea-based combat is automated, but if the enemy brings the fight to your doorstep, you will be able to ram an invading ship with your galley, or mow down enemy soldiers with your chariot Sen Hur-style , depending on the circumstances.
Game mechanics aside, the graphics have improved dramatically and the pop-up information screens that had little narrative impact in the Caesar series have been replaced with dynamic animation at plot-critical points.
The familiar point-and-click interface returns, but is now reduced to 5 per cent of the play area that's the sort of groundbreaking attention to detail that Caesar fans expect, and it will no doubt be 'borrowed' by other developers.
Impressions have added idiot-proof map and scenario editors which will, no doubt, spawn a healthy Internet-led swapping community and extend the shelf life of the game , and they've included a city construction kit for those who simply want to build an idyllic paradise secluded from the real world.
Obviously aware that this may all be slightly daunting for Caesar virgins, Impressions have improved the AI of your tactical adviser: instead of just telling you there's a problem, he'll now suggest a series of often daunting solutions a bit like being married.